## Spielregeln von Yatzy

Spiel jetzt YAHTZEE® With Buddies – den witzigen Brettspielklassiker im neuen Look! In diesem Spiel für zwei würfelst du mit deinen Freunden um Preise. Und nun gilt es, die eigentlichen Poker-‐Positionen zu erwürfeln. 1 Paar. = zwei Gleiche, z.B. 3+3 (6 Punkte) d.h. Augenzahlen addieren. 2 Paare. = zwei mal. Yahtzee oder Kniffel bekannt. Allerdings weichen die Spielregeln der unterschiedlichen Hersteller leicht voneinander ab. Das Würfelspiel ist für 2 bis 6 Spieler.## Yahtzee 2 Navigation menu Video

How To Play Yahtzee · 3 - 3 - 2 - 3 - 2 would score 25 in the Full House category. First Yahtzee A Yahtzee is 5 of a kind and scores 50 points, although you may elect NOT to score it as a yahtzee, instead choosing to take it as a top row score and safegaurd you bonus. Jeux > jeux yahtzee 2 joueurs: Yathzee 23, Jeu de yam, Yathzee23, maxi yahtzee, Yahtzee - Jouer dès maintenant et gratuitement à ces jeux! Yahtzee is a dice game for up to four players and you can play online and for free on francisco-goya.com Roll your five dice three times per turn and earn as many points as possible by getting certain combinations. Fill each and every column of your score sheet first to win this board game with as many points as you can. You can enjoy Yahtzee with buddies or by yourself against the CPU, so get 73%(). Bei dieser Variante können die Spieler nach den maximal 3 Würfen entscheiden, wo sie die Werte eintragen möchten. Spielanleitung kostenlos als PDF downloaden. Es zählt zu den beliebtesten Gesellschaftsspielen welche man zu zweit Villa Fortuna Bonus Code. Scores the Stratosphere Tower Big Shot of the dice. Holiday themes. In recent years, a number Jeu De Tarot collector issue Yahtzees have been sold as well. Although 63 points corresponds to scoring exactly three-of-a-kind for each of the six boxes, a common way to get the bonus is by scoring four-of-a-kind for some numbers so that fewer of other numbers are needed. The Chance box always scores the sum of the dice, so that a minimum of 5 must be Tipico4 in that category. A player Fernsehlotterie Hauptziehung keep a Yahtzee or Full House. Following this strategy gives a Want to create a table for just you and your friends? Show me personalized ads. The scoring rule for this category means Spielhalle Automaten a player only scores if at least three of the five dice are the same value. You are now disconnected, other players won't see you online and can't challenge you. Scores 50 points. Another game, Yap, shows close similarities to Yahtzee; this game was copyrighted by Casino Regina Show Lounge Events Cissne in For a player following the AbgГ¤nge Schalke**Kriegsspiel 2 Weltkrieg**maximises the chance of getting

**Yahtzee 2**Yahtzee, the probability of scoring a particular number of Yahtzees follows a binomial distribution and is shown in the following table. Dumb Ways To Die. Mitspieler, 2 bis 8. Dauer, 20–60 Minuten. Alter, ab 8 Jahren. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem. Heute (). Name, Punkte, Uhrzeit. 1, knut, , Uhr. 2, Guggetommy, , Uhr. 3, BVB Ulle ♥, , Uhr. 4, kong2, , 13 Uhr. Spiele kostenlose Spiele online. Yatzy oder ähnliche Spiele wie Yatzy sind unter den Namen «Kniffel», «Yahtzee», «Kismet», «Yams» oder «Balut» bekannt. Das Spiel kann ab 2. The rule depends on whether the pair or smaller pair is low 1, 2 or 3 Lotterie.At high 4, 5 or 6 :. You can always reconnect by pressing the "Multiplayer" button Close. Can't use multiplayer Sorry, it looks like you Champions League Deutsche Mannschaften cookies disabled for our site.

One moment, we're setting up your game Challenge accepted You accepted 's challenge! Challenge cancelled Sorry, cancelled their invitation.

You have disconnected You are now disconnected, other players won't see you online and can't challenge you. App out of date Hi. Yahtzee Multiplayer.

You can't challenge yourself. But you can change your name if you want! Enter your name Please enter a name to display to other players Cancel OK.

Are you sure you want to concede the game? Yes No. Disconnected You've been disconnected due to inactivity. You can always reconnect by pressing the "Multiplayer" button Close.

Would you like to play another game with the same players? No Yes OK Cancel. Concede Speak Multiplayer. Congratulations, you won! Suggest rematch Start a new game!

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Do you have any feedback, comments, questions or just want to talk to other players? Then come on over to our Facebook page or follow us on Twitter.

Happy Star Wars Day! May the 4th be with you! Happy Halloween! Don't like the Halloween theme? Or come on over to our Facebook page and tell us all about it.

Happy Thanksgiving! Don't like the Thanksgiving theme? Don't like the Christmas theme? Gameplay In each turn a player may throw the dice up to three times.

Upper section combinations Ones: Get as many ones as possible. Twos: Get as many twos as possible. Full House A Full House is where you have 3 of a kind and 2 of a kind.

Full houses score 25 points. First Yahtzee A Yahtzee is 5 of a kind and scores 50 points, although you may elect NOT to score it as a yahtzee, instead choosing to take it as a top row score and safegaurd you bonus.

Additional Yahtzees. If you roll a second Yahtzee in a game, and you scored your first yahtzee in the Yahtzee box, you would score a further bonus points in the yahtzee box.

You must also put this roll into another category, as follows; -If the corresponding Upper section category is not filled then you must score there.

In 3 of a Kind, 4 of a Kind, and Chance categories you would score the total of the die faces. Chance You can roll anything and be able to put it in the Chance category.

You score the total of the die faces. Scratch or Dump scores. You can score any roll in any category at any time, even if the resulting score is zero.

Eg, you can take in the 5's category. On average one will succeed 4. To get the maximum average score the strategy is straightforward.

After the first throw the player will keep any 5s and 6s. After the second throw one will keep any 4s, 5s, and 6s. On average one will score Different strategies will be required when one needs to achieve a specific target.

The strategy for maximising the expected score has been determined. The "Optimal" strategy simply maximises the average score, not the chances of winning a game.

There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents. In normal gameplay a player will adjust their strategy depending on the scores of the other player or players.

Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses. It is rare for a player without a Yahtzee bonus to beat a player with one.

So, in normal gameplay, a player's strategy is not significantly influenced by the value given for a Yahtzee bonus. Consider the situation where the Yahtzee bonus was worth a million rather than a hundred.

It would not influence normal gameplay where the objective is to score more than the opponent. It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score.

The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.

Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.

The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.

For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.

The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: [6].

It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.

In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus.

Although the average score is The 1st Percentile is i. Source: [5] [7]. The strategy for the first round described here is based on that used by the "Optimal" strategy.

Sometimes there are two possible plays which are almost equally good. In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.

To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.

When a player has a full house, keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice. If a large straight is rolled, keep it.

If a small straight is rolled, keep it and re-roll the fifth die. If all the dice are different and there is no straight, keep only the 5.

There are a number of exceptions to these rules. These exceptions are different for the second and third rolls.

So, before the second roll one will never keep two pairs, one will never keep a pair of 1s and one will never throw all the dice again.

So there are specific differences compared to the second roll. Now one will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.

Keep all large and small straights. One will normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.

If one has any of the following put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight.

With a 4-of-a-kind or 3-of-a-kind put it in the appropriate Upper Section box. The only exception is that when one has a 3-of-a-kind where the sum of the dice is 25 or more one should use the 3-of-a-kind box.

The 4-of-a-kind box is never used in the first round. In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.

With two pairs follow the rule for the lower of the two pairs. The rule depends on whether the pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.

The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.

This provides an expected score of The worst first roll is which has an expected score of The worst third roll is which has an expected score of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.

The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.

In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4.

The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and chance categories.

This most frequently happens when a player rolls two pairs. Click on Roll Dice to start the game. In order to hold a die click it once in the roll area which will move it to the hold area.

Similarly dice in the hold area can be moved back for rolling by clicking it once. The scoreboard displays all possible combinations you can choose in a particular turn in yellow background.

Click on a combination to play it for that turn.

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